During my year at Nvizzio Creations, I worked as an Economy Designer on two mobile games developed under iconic franchises: Monopoly Tycoon Touch and RollerCoaster Tycoon Touch NETFLIX.

I was also heavily involved in crafting a strong FTUE (First-Time User Experience) to ensure long-term player engagement and smooth onboarding.


My Contributions:
- Reworked the game’s core economy to adapt it for a non-monetized model while preserving fun and progression.
- Balanced park-building mechanics, item availability, and player progression for a frictionless experience.
- Handled data management and economy balancing, adjusting values, drop rates, and progression systems to support a pay-to-play model.
- Helped restructure onboarding and in-game pacing to reflect the shift from F2P to premium.
- Created detailed documentation for the client, clearly outlining all system and balance changes.
- Communicated required changes to the development and art teams, ensuring smooth integration of new systems and alignment with the overall player experience.


My Contributions:
- Built and balanced key game economy systems, including resource generation, upgrade scaling, and event-based monetization.
- Designed and refined the FTUE, ensuring new players had a smooth, clear, and motivating introduction to game mechanics.
- Led data management and balancing efforts through multiple Data Bases, using player feedback and analytics to fine-tune game pacing, income curves, and engagement loops.
- Participated in ongoing live-ops balancing and tuning based on retention metrics and monetization KPIs.
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